I'm liking discipline for PvP, but it doesn't have much of a PvE application, you'd need to have monsters with warrior hate to make it sueful in PvE, and that would just be silly.
As for dash attacks, how about a time limit on the dash that you have to complete the attack in or it fails? An unlimited dash is overpowered, but a 5s one is just useful.
As for Fencing and Dueling... they're both overpowered and very limiting, forcing you to seek 1v1 at the same time they ensure that you always win it. Perhaps skills that just reduce but don't eliminate outside effects on you and an opponent. And parry is just crazy power.
All in all, I think it treads the line between warrior and assassin very well, except for a bit of damage lacking in the Two Swords skills and a bit of an overpowering in the 1v1 skills.
Last edited by Manfred; Oct 08, 2006 at 11:18 PM // 23:18..
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